The Kurupira Project: Crossword

Press release: Kurupira Crossword Puzzles


Publisher: Kurupira.NET

The Kurupira Project aims to make a positive impact on the Internet and contribute to society through free software solutions for stimulation of creativity in a safe and educational environment on the web. Kurupira Crossword: Free software suite to play, create and share crossword puzzles featuring quotes, lyrics and tweets. Kurupira creates, dynamically, thousands of crossword games from famous quotes or song lyrics samples, along with the options to choose themes, music styles, authors or artists that will be part of the play. Fill it on your computer, print it or share it online is very easy. In addition to the crossword puzzles made by the Kurupira, it is possible to create your custom game and share it on the Web in just a few minutes. You may use a list of words or phrases, or even tweets from an interesting person, either way the system artificial intelligence will be able to create a crossword puzzle in seconds. At the end of the game, a surprise. The user can insert a video, a picture, a message or a hyperlink inside the crossword for those who manage to complete the challenge. Once published on the Web, with only a click, the link to the user-created game is promoted to his contacts in the major social networks or to an e-mail list. Slogan: Play, create and socialize. Target Market: Culture: People interested in famous quotes, authors, song lyrics and artists; also in improve his vocabulary and reading comprehension skills. Entertainment: - Web users who wish to create a game related to the topics of the moment, funny tweets, jokes and humorous content in general. - Web users who are interested in creating a game to pay homage to his favorite artists, sport clubs and personalities in general. - Web users who are interested in sharing pictures, videos and tweets in a new and interactive way. - Web users who are interested in customizing a crossword puzzle game to his friends, relatives or that special one. Business: - Companies wishing to promote a brand, product or event in a distinctive and interactive way. Education: - Teachers willing to make and use a crossword puzzle in class or in tests.